The Game

Clear the couch for Co-op Snake. Up to 8 players on one shared screen for PvP battles, plus a 2-player co-op story campaign. No split-screen boxes, no online-only workaround. Shrink your friends before they shrink you.

Collisions don't kill you. They shrink you. Stay longer than your opponent, grind them down to nothing, and rack up +3 points per takedown. Longer snakes tank more hits; shorter snakes are faster and harder to corner. It's called the Shrink Mechanic, and it changes everything about how snake feels.

Underneath the party chaos, a full story campaign crosses ten biomes that reshape the rules, with boss fights that unlock new playable serpents. Yes, this is a snake game. It just has more to say.

Play the Demo

A lightweight browser build: 50 campaign levels (60-90 minutes) with optional 2-player co-op, 10 playable serpents plus 1 you unlock by beating the demo boss, and up to 4-player local PvP. Music and textures are trimmed down for the web. For the best experience, try the demo on Steam. Your demo save transfers to the full release.

At a Glance

DemoAvailable on Steam
ReleaseSeptember 7, 2026

Wishlist on Steam

Local Multiplayer

Up to 8 players on one shared screen. No accounts, no setup, no waiting. Plug in up to 8 controllers, split the keyboard four ways (WASD, IJKL, Arrows, Numpad), or cram two players onto one gamepad. A full 8-player lobby runs on one keyboard and two controllers. Everyone joins by pressing UP. A see-through shader keeps every snake visible no matter how tangled it gets.

Four battle modes: Score Battle (race to target score), Timed Match (90 seconds, highest score), Snake Royale (last one alive), and Endless Classic (solo or party high score runs). Adjust speed, scale CPU difficulty, set teams or free-for-all, crank food spawns to Foodpocalypse, and slap a custom nameplate on every snake. Your house, your rules.

Campaign

An ancient war between serpents. The Order seeks unity. The Fangs choose separation. Where the war runs deepest, portals tear open at nightfall and a living darkness called The Writhing spills through.

Each arc follows a different serpent and ends with a boss battle. Beat them and they join your roster with unique stats you can carry into every mode. The story unfolds through illustrated dialogue scenes between levels, and a mystery none of the serpents are ready for hides underneath it all.

Biomes

Ten biomes rotate across the campaign, each changing how you play. Plains offer open ground and fair fights. Forests overflow with food but choke your sightlines. Highlands and Rivers split the board with peaks and waterways that force tight decisions.

Badlands, Deserts, and Snowlands starve you out, turning every apple into a contested resource. Swamps poison most food. Beaches hold The Writhing back entirely. Volcanoes are the opposite: permanent darkness, no safe ground, danger from second one.

PlainsVolcanoSnowlandsSwampDesertForest

Download full-resolution screenshots and assets from the press kit.

Characters

Every serpent has fixed stats for speed, acceleration, starting length, and growth rate. Tanks wall off whole sections of the board. Speed Demons close gaps before you've finished planning. Growers start tiny and snowball into terrors if left unchecked.

Half the roster is yours from day one. The rest appear as bosses across the campaign, each wielding a special ability during their fight: extra starting length, double speed, or levitation. Beat them and they join your roster with stronger base stats.

CPU opponents follow distinct behavioral patterns. What looks like chaos at first becomes a puzzle you can solve, with a different solution every match.

Built for Players

One purchase. Everything included. Zero microtransactions, zero paid DLC. Works fully offline, supports 24 languages, and runs great on decade-old hardware. Comfort options include screen shake toggle, fixed camera, adjustable UI scale, and story speed controls. On-screen input hints adapt to your device. Demo progress transfers to the full release.

Wishlist on Steam

Made by Aggro Games

Built entirely by one developer. Every mechanic, character, and line of dialogue. An indie studio where you're treated the way you deserve - no loot boxes, no hidden costs, no compromises. Made for players, not against them. I'm Cinder, and this is Aggro Games.

Read more on aggrogames.com